One SCSI adapter can control up to seven SCSI devices such as CD-ROM drives, hard disks, removable drives, etc. ![]() In most cases this requires that you install a SCSI (scuzzy) adapter card in your computer. In a multiple drive system, you can install additional internal or external drives. You can use multiple CD-ROM drives or a CD-ROM Disk Changer such as the six disk Pioneer DRM 602X or DRM 604X. Can I use another CD-ROM drive with the game and how hard will it be to hook one up? Please refer to the section titled Hardware Upgrade Suggestions on page 47. Should I buy a 486DX2 66 or a Pentium or what? This may mean one component or your endre system. What can I do to make the game run faster and smoother? See your local retailer for help in choosing good sound hardware or call our technical support department. You could also incorporate a MIDI Music Device that can do high quality FM synthesis or wave table synthesis. This means dial to play it back at that quality, you need a 16 bit sound card and a good set of speakers. What can I do?ĭigital sound in Under a Killing Moon (speech, digititized music, and sound effects) was recorded at 22 kHz in 16 bits. My sound is okay, but I'd really like to have better sound. Refer to Chapter Fourteen, Problems and Solutions-When walking around, the movement is very slow and jerky, page 45. When I walk around, the movement is slow and jerky. Place a mark in Digital Drums check box to turn the drums on. Note: When Extended Memory available gets below 4000k (while running), the environmental sounds and the digital drums are not allowed to load and the Digital Drums check box will not appear on the Set MIDI Music Device screen.Īutomatically appear when you set up your MIDI Music Device. If you have enough Extended Memory, Digital Drums can be added to your MIDI Music Device to create a more realistic music track. The manual talks about Digital Drums, but where do I turn them on? Refer to Chapter Fourteen, Problems and Solu tions -The Sound Breaks Up, page 44. Refer to Chapter Fourteen, Problems and Solutions-Graphics are blocky during room searches, page 45. I saw the Demo of this game at a store and it looked areat, but on my machine, the graphics seem much more blocky. ![]() ![]() Refer to Chapter Eleven, Easy Play Option. By using the Hints, and the Easy Play option you will be able to travel to most locations and see most movie scenes without much Brain Work. We have included seven special Saved Games that will allow you to start play at the beginning of each of the Seven Days, litis option is called Easy Play and all inventory items and other information from the previous days will be available. I don't like to solve puzzles, but I would really like to explore the rooms and see the movie scenes. We decided not to cut, but to go to \ CDs and duplicate often needed files to reduce the frequency of disk swapping. When we could see that the game would require more than 3 CDs, we had to decide whether or not to cut scenes. That is over 100 times the size of Countdown. ![]() UKM represents approximately 2.3 GigaBytes of data. Our largest game to this point was Countdown which required approximately 21 MB of hard disk space. We had never done a project even close to this size before. Our mission was to combine the best of what a Movie has to offer (story, pacing, character depth, intrigue, humor, special effects, sound) with the best that a Computer Game has to offer (Virtual Reality, interactive participation, multi-path development). When we began the Under a Killing Moon project, we threw away all previous conceptions of an interactive movie, including size.
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